Author Topic: Updating the UI: Main Screen Edition  (Read 571 times)

patrickrebstock

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Re: Updating the UI: Main Screen Edition
« Reply #15 on: February 27, 2018, 07:19:00 AM »
but if i can control the exposure with the jog dial that would be my favorite! :)

BiduleOhm

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Re: Updating the UI: Main Screen Edition
« Reply #16 on: February 27, 2018, 11:25:17 AM »
I don't see any problem with pinch to zoom and drag to pan; with all the smartphones and tablets now it's pretty much "touch screen + image = pinch and drag" in everyone's brain, and there's also the manual for the few % who might have missed that.

And we can always add a click to toggle the zoom level, it's not mutually exclusive with the pinch to zoom AFAIK.

DDR

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Re: Updating the UI: Main Screen Edition
« Reply #17 on: February 27, 2018, 09:31:55 PM »
Tap to zoom would be perfectly fine for quick double-check-focus actions. But then again, that's assuming that one's focus point is in the center of the frame. If not, one would need to tap to zoom, then drag to recenter on the focus point. So maybe pinch-zoom-pan is the only universally usable option.

I like simplicity of code, but now I'm torn. :)
We'd probably want to make it zoom in on wherever you tapped.


One way around pinch to zoom, assuming there is room to add them, would be a 'zoom in/out' button pair then 'drag' to pan around would work.
Agreed.

Maybe, depending on what others think, you can have 'focus aids' and that would invert/depress the button and replace recording settings/play+save with 'zoom in/out'  'zebra toggle' 'focus aid level'   etc. and show that your in a different viewing mode?   Would adding this extra step get in the way of other's workflow?
I think it would be OK. Especially with a predictable opening position, sub-menus are quite quick once you are familiar with them.

Currently, I only have one sub-menu in the design. The Focus Aid button's settings got brought out of the Util screen. It will make it one more tap, or at least a more complex tap, to toggle Focus Aid. But I think it's worth it to be able to see what the settings you're setting are doing.


I'm going to have to play around with it a little more before I know exactly how interaction will be. I'll do whatever feels natural to me, but it'll probably be something like 'tap outside the menu to close it, tap inside to press buttons on it'. Nothing too wild. I am considering, if you drag onto the menu, it auto-closes when you release... but I think that might be 'nice but weird', which I don't really like. Like I said, I'll have to play around with it.

patrickrebstock

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Re: Updating the UI: Main Screen Edition
« Reply #18 on: February 27, 2018, 10:14:18 PM »
i dont see anyone having problems with pinch to zoom, that would be a wonderful interaction and then drag around zoomed in area.

with the set White balance, how will setting a degree kelvin work? rather than the custom wb that we have now

Electra

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Re: Updating the UI: Main Screen Edition
« Reply #19 on: February 27, 2018, 11:12:38 PM »
I would have zero issue with it being *in addition to* zoom in/out buttons. It's a great short cut that many people seem comfortable with or want it.
(I don't really like it myself, having dealt with the frustration of old/damaged/dirty(or heavily protected) gear not registering the second finger/dropping touches/etc. Trying to hold a large/heavy device in two hands while doing multi-tap is a pain. If it's set up on a light tripod or balanced atop something to set up the shot.)

One thought: Mentioned in another thread is that someone would like the ability to use the camera with an external HDMI screen and a mouse. I can imagine this being a very useful feature(Much like being able to plug a mouse into an android smartphone and having it bring up a cursor).

You suggested 'tap to zoom'.  That alone might be enough. Set it so if you tap the image, wherever you tap would zoom in to a magnified view on that spot.(With big 'zoomed in' text)  Tap again returns to normal view. So you can quickly tap-zoom/tap-unzoom a few spots. It would simplify the interaction and also do the same thing.

The final designs would need to be tested though for what 'feels right' as you said.  These are all just ideas.

And I keep forgetting to mention it. I like the 'exposure changed' reminder. That is a nice(if unrelated) touch.

patrickrebstock

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Re: Updating the UI: Main Screen Edition
« Reply #20 on: February 28, 2018, 07:42:43 AM »
on the exposure changed thought, when is the black calibration going to be faster like it says in future versions of firmware, is this being worked on for next version?

DDR

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Re: Updating the UI: Main Screen Edition
« Reply #21 on: February 28, 2018, 02:05:42 PM »
I would have zero issue with it being *in addition to* zoom in/out buttons. It's a great short cut that many people seem comfortable with or want it.
(I don't really like it myself, having dealt with the frustration of old/damaged/dirty(or heavily protected) gear not registering the second finger/dropping touches/etc. Trying to hold a large/heavy device in two hands while doing multi-tap is a pain. If it's set up on a light tripod or balanced atop something to set up the shot.)
That is a mighty good point, and one I hadn't thought of. Thank you for bringing it up.

One thought: Mentioned in another thread is that someone would like the ability to use the camera with an external HDMI screen and a mouse. I can imagine this being a very useful feature(Much like being able to plug a mouse into an android smartphone and having it bring up a cursor).
After I've implemented the restyled back-of-camera interface, I'll be making a dedicated app you can run on a computer or cellphone. It'll have good mouse support. :)

And I keep forgetting to mention it. I like the 'exposure changed' reminder. That is a nice(if unrelated) touch.
Thanks!  ;D



on the exposure changed thought, when is the black calibration going to be faster like it says in future versions of firmware, is this being worked on for next version?
Right now, we've got it down to 4 seconds for max resolution, and more or less instantaneous at low resolutions.

We've got a few ideas to make it effectively instantaneous, at which point we'll remove the little reminder popup and just perform software black cal when we need to. (This probably won't make it into the next release though.)

BiduleOhm

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Re: Updating the UI: Main Screen Edition
« Reply #22 on: February 28, 2018, 02:21:51 PM »
Right now, we've got it down to 4 seconds for max resolution, and more or less instantaneous at low resolutions.

We've got a few ideas to make it effectively instantaneous, at which point we'll remove the little reminder popup and just perform software black cal when we need to. (This probably won't make it into the next release though.)

Wow, that's impressive! Good job on that ;)

DDR

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Re: Updating the UI: Main Screen Edition
« Reply #23 on: February 28, 2018, 04:49:10 PM »
Thanks! Credit where credit is due: it's pretty much all Loial's doing. 8)

patrickrebstock

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Re: Updating the UI: Main Screen Edition
« Reply #24 on: March 17, 2018, 03:47:06 PM »
Great news on Black call