DDR said:Hi Sam!
Instructions for compiling the UI on the camera are up at https://github.com/krontech/chronos-gui-2/blob/master/util/chronos%20debian%20setup%20instructions.txt. However, they assume you have a camera running Debian 7. Only our development cameras run Debian 7 at the moment, since we haven't done little things like got the camera image sensor working yet. (The 0.3.1 release is based on Arago Linux instead of Debian for this reason.) However, you can - and I am - running the new UI in a Debian 7 VM. I do have instructions for setting up the VM using VirtualBox, but they're really not very nice and I think you're much better off following the nicer camera instructions linked at the top.
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As for the software, I have just finished the first real implementation of one of the screens. It's wired into the mock API for now, until we develop the real one. (I haven't implemented the real API yet, because there are several people here who could reasonably implement it, and I'm the only UI person we have, and I'm really hoping to fob it off on one of them.The drivers are *almost* ready for it though! We're so close!)
As an update to the previous progress chart:
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While it may be removed, a tentative motion trigger screen has been planned. This is not an official acknowledgement that such a thing will ever be made, of course - the UI plan I have will probably grow a number of things which will never be, but which I should at least leave some space for in case they do get added. The act of UI design is overly optimistic in that sense.
The Record Settings shell has been wired into the API. This is a fairly complex page, so it's been a good testing ground for the wiring process. It appears to be a verbose and somewhat error-prone process, without particularly good control over the flow of data. However, it works, and optimistically it appears each page will take about 2-3 days to put together at this point. Perhaps the whole thing will be wired into the real API by the end of October. :-\
I also made the About & Kickstarter page reflect actual camera data, rather than just my placeholders. So that's good, and it counts as done as well although it's not particularly newsworthy.
I've attached the full roadmap picture below as well.
RoboChair said:For several of the applications I would like to use my new Cronos 1.4 it would be really beneficial to have the ability to use the "Run-n-Gun" and the "Normal + Continuous" recording modes mentioned in the User Manual. I didn't see any express mention of them in the Software Roadmap and was curious as to when we might see that feature added to a software update?
Very soon. It's been in pre-release testing for a few days and nothing catastrophic has happened yet. We'll be able to release it today, with luck!edmond said:How is it the 0.3.1 version going? Gonna release it anytime soon?
CinemaDNG Raw recording should be in today or tomorrow, with the new release.Dan Kanes said:Where does onboard Cinema DNG Raw recording fit into this schedule?
Might be interesting to look at the new BlackMagic Raw format as a next-tier / next gen codec option.
thanks!
I guess something catastrophic happened...DDR said:Very soon. It's been in pre-release testing for a few days and nothing catastrophic has happened yet. We'll be able to release it today, with luck!edmond said:How is it the 0.3.1 version going? Gonna release it anytime soon?
There were... issues.edmond said:0.3.1 still not out??
That's why an increasingly high number of devices just use HTML/CSS/JS for their UI and slap a basic webengine on there to display it. not as fast as natively coded ui's but allso much less hassle and the same tech on all platforms.DDR said:I miss the web. It would have been onscroll="whatever()" there. But of course, the web has other issues.![]()
It is hurting saving all the nonessential data, isn't it?Bernard Rousset said:I also wonder if a recording and saving in 8 bits (corresponding to low light) could be an option in the future ?
I was considering that, actually, but rejected it for performance reasons. Even the new native app I'm working on is having trouble rendering at a decent framerate right now. It's usable, but it's not ~buttery smooth~ like the old one is. Since most of it isn't my code, and I haven't done anything obviously wrong, it seems like it's some combination of the new libraries, the upgraded framework, and the easier-to-touch styling. :-\NiNeff said:That's why an increasingly high number of devices just use HTML/CSS/JS for their UI and slap a basic webengine on there to display it. not as fast as natively coded ui's but allso much less hassle and the same tech on all platforms.