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Chronos User Discussion / Re: Settings to capture air gun bullet hitting the target
« on: May 04, 2023, 12:35:05 PM »
Yeah, in that Case, its probably just way too little Light.
That Lamp you Linked has 22Watt of Power, which is close to nothing for Trying to Light a highspeed Shot of the Full Flight Path of a Projectile.
you need ideally at least 10 to 100 times More Light than that Lamp Provides for a High Quality Shot (not kidding, 200 to 2000 Watt of LED Lights! ).
.
Your best bet is Likely to either Get your Test Setup to Somewhere on the Outside where it can Safely be done and you can get Direct Sunlight, or somehow use a Window and use a Big as Possible Reflector or Mirror to Redirect the Sunlight inside.
If both of those are not Possible, you most Likely need to Seriously Upgrade your Light to Shoot Highspeed Footage of Projectiles.
Something like 200W LED output Power would be the Absolute Minimum i would Recommend, if its your Only Light Source (Normal Room Lights are usually hardly noticeable for stuff like this, because they are so dim), better if you can Get your Hands on More than that.
If your Background is somewhat Similar to your Projectile in Brightness and / or color, try using your Light as a Backlight / Rimlight so you at least get a Clear outline, even if the Majority of the Frame is Very dark.
That Lamp you Linked has 22Watt of Power, which is close to nothing for Trying to Light a highspeed Shot of the Full Flight Path of a Projectile.
you need ideally at least 10 to 100 times More Light than that Lamp Provides for a High Quality Shot (not kidding, 200 to 2000 Watt of LED Lights! ).
.
Your best bet is Likely to either Get your Test Setup to Somewhere on the Outside where it can Safely be done and you can get Direct Sunlight, or somehow use a Window and use a Big as Possible Reflector or Mirror to Redirect the Sunlight inside.
If both of those are not Possible, you most Likely need to Seriously Upgrade your Light to Shoot Highspeed Footage of Projectiles.
Something like 200W LED output Power would be the Absolute Minimum i would Recommend, if its your Only Light Source (Normal Room Lights are usually hardly noticeable for stuff like this, because they are so dim), better if you can Get your Hands on More than that.
If your Background is somewhat Similar to your Projectile in Brightness and / or color, try using your Light as a Backlight / Rimlight so you at least get a Clear outline, even if the Majority of the Frame is Very dark.