So about the Framerate / Save File Framerate:
I need to explain this a bit more into detail, will be hard to understand otherwise.
First, forget anything related to Playback-Speed or how slow your footage looks, and imagine a very fast Sports DLSR taking a lot of single Images. The Chronos is nothing else than just that, but way faster basically. Lets now imagine that camera captures a Resolution of 1000x1000 Pixels and is able to capture 1000 Frames Per Second (fps).
The Object said camera is capturing, is a very small object, moving at an constant speed, and will move from the Left border of the Frame to the Right border of the Frame in exactly 1 Second, While covering exactly the area of 1 Pixel.
In that situation, the Camera should capture exactly 1000 frames of the Object in frame over the course of that 1 Second time, and in every frame the Pixel / Object Should advance one Pixel to the Right.
This still does not tell you anything about how fast it will look when played back, right now it is just 1000 actual single Images Sitting in Memory of the Camera before Saving.
To help understand Recording framerate, lets now assume, the Same Camera is able to capture 2000 or just 500 Frames Per Second on the Same Settings.
In the Same Situation as Before, it will now capture 2000 or 500 Single Images of the Object in Frame. for the 2000fps Scenario, we would now have more temporal Detail, meaning every frame will now only advance the object 1/2 Pixel in distance, while for the 500fps Shot we would only get an image on every next Pixel and miss every odd Pixel, which means we miss out on possibly a lot of Information.
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Now, if we in Theory had an monitor able to display 2000 actual Frames Per seconds, and we would play each of the Three Sequences of Single Images back at the Same Rate They where Recorded at, every one of the Clips would still play for exactly 1 Second while showing every recorded Frame in order, or what we call "real time" Playback.
So Recording Framerate still doesnt tell us the full story about how slow or fast the Final Clip looks.
If we play back the 1000 Frames from the 1000 fps one at a Rate of 25 Frames in one Second, it would take 40 Seconds to display all of the Recorded Frames.
If We Play those same 1000 Frames back at a rate of 60 Frames in one Second (60fps), it would only take 16 Seconds to display all of the Recorded Frames in correct order.
We can obviously also take those 1000 same Frames and Play them Back at lets say 10fps, which would take 100 Seconds to display all Frames.
10fps however will look VERY Choppy and at that point becomes very noticeable a fast Slideshow of single Images rather than "Smooth" Video.
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Whatever is accepted or perceived as "smooth" Framerate is very Subjective. The general Rule is something like 24~25fps as the Lowest thing the majority of people will perceive as Fluid Motion and at 60 fps and above the absolute vast Majority of People will not be able to tell the Difference how many Frames per Seconds are displayed, unless very Fast moving stuff is shown (mouse Pointer on High Frame-Rate Monitors and such).
So what framerate to use is to a big part up to Preference and also up to where you want to display it after shooting. Does not make a lot of sense for example, if you shoot highspeed for a Movie which will be Played back at 24 or 30fps in the End Anyways, to Edit your Highspeed-Camera shots in 60fps, you are just wasting Frames/ Slower Playback speed at that point.
As Explained with the Example above, Playback framerate is what in the End determines the Relative Playback speed compared to Real Time. for example 40 times Slower than Real Time Playback with the 1000fps Recording Framerate and Playback at 25fps. If you now Play the Same Clip back at 50fps, it becomes 20 times Slower than Real Time Playback speed, but the Footage isnt suddenly 500fps or something, it still was Shot at 1000fps. It just plays faster and in theory smoother, if your Monitor and Eyes even notice the Difference.
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A thing to watch out for however, is that if you save for example in 60fps, and your Video Editor is set to 30fps, your video will still play back at 60fps speed and most Editing software will just "throw away" all the Other half of Frames. This is usually done, because you want your audio synchronous to your video, and so priority is not on displaying every frame here, but to preserve the "correct" Playback Speed. Most video Editors will allow you to adjust speed of such clips to play slower, and like in this case show all the Frames (in this Case 0,5x Playback Speed of the File), but you have to know/ remember that and do that every time.
Thats why i would highly recommend to already set the Correct Framerate in Camera (The Framerate at which your final Edited Videos will be exported/ saved at ) which you later use for Editing, so you dont have to think about it later. For me it is 25fps, because that is what i export about 95%++ of all my Videos at anyways.
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Hope this explained that a little bit, and didnt just cause even more confusion.
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Regards Correct Settings, i Set that Bit Per Pixel for h.264 Output to 8.00 because i just assumed that it was bit depth, and i didnt want do deal with editing 10 or 12 bit, when i save in compressed Formats, but now i am not too sure anymore after reading your reply and looking at that link. Really not sure what the Correct setting is for that one, i just put 8.00 which worked well for me until now. Maybe look in the Manual online, if there is something about it (its actually well written and has a lot of good info in it, i am usually, like now, just to lazy to look it up).
I usually go for 60MBpS if saving h.264, as its just the highest Bitrate you can get compressed, and should deliver the best Image Quality in .mp4 (If you want even Higher Image Quality use DNG Format, but this requires a lot more Editing an knowledge to use and get good results. For Basic Output, h.264/ .mp4 is still Ok).
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Shutter angel obviously depends on a lot of different things, but for the Traditional Cinematic Motion Blur, somewhere around 180° Shutter Angle is usually a good Setting.
Framerate and Resolution can be set to whatever you want within the Technical Limits of the Camera, but 1000fps@ 1920x1080 is the Maximum Framerate you can get at the Highest Resolution of this camera, so unless you want your final Footage to look even Slower, this is usually also a good Setting.